Grandfather of Eternity

Oldhim is a mighty Shieldbearer of the Ollin; powerful defenders that stood alongside the Ancients against the Old Ones since the dawn of time.

At the end of the Third Age, amidst one of the most heated of battles, an unknown calamity struck the land of Rathe. Oldhim and his brothers and sisters in arms were spared, frozen within the ice of the Ancients. They remained this way for thousands of years, even as the Old Ones and the Ancients faded into obscurity, and the world around them changed.

Now, Oldhim must venture into an unfamiliar Aria in search of his old allies, and a way to release his people from their deep slumber within Isenloft. For it's clear to him that his reawakening is just a sign of what is to come; he can feel it within his tired old bones, that soon the Old Ones will rise once again.

Hero Highlights

Shield Up

Oldhim has stood the test of time, as old as the Eternity itself. He has endured many a grim battle with the aide of his legendary shield, Stalagmite, Bastion of Isenloft.

Essence of Ice

In ice's merciless grip, time stands still, history preserved. Oldhim channel's the essence of Ice to slow the pace of battle, sapping the enemies resources over time, for Oldhim is well equipped to fight a battle that lasts an eternity.

Essence of Earth

Endure. The mightiest sequoia towers over the forest because it endured. Oldhim channels the essence of Earth to stand tall and stand the test of time.

Hold the Line

Oldhim, Grandfather of Eternity

Oldhim channels the element of Ice to slow the pace of combat, and the element of Earth to endure.


The elements of Ice and Earth converging in Isenloft have allowed Oldhim to stand the test of time.... a long long time.


Oldhim uses Frostbites to control the pace of battle, created by his Ice fusion effects, and trusty hammer, Winters Wail.

Winter's Wail

Winter's Wail hammers the icy shackles in place with it's Frostbite creating hit effect. The first Guardian one handed weapon, a perfect pairing with a legendary shield.

Stalagmite, Bastion of Isenloft

Stand the test of time with the legendary Stalagmite holding down the fort.

Pulse of Isenloft

Isenloft is a unique location within Aria, being the only known convergence point of Ice and Earth elemental energy. Pulse of Isenloft showcases this by being the only card that is both Ice and Earth, the perfect card for Oldhim's hero ability, his fusion cards and enabling the powerful dual fusion cards like Oaken Old with a single card.

Endless Winter

There's no escaping the frost when the Endless Winter comes. When fused, Oldhim will bring the opponent under his icy grasp no matter what they do. Use Tectonic Plating to make Endless Winter cost 3, being much more likely to fuse.

Oaken Old

The ageless Oak has stood resolute guarding the entrance of Isenloft for an eternity. Now the Oak creaks open, releasing the Ollin who have awoken from their long winter slumber to defend the land of Aria once more.

Channel Mount Heroic

Draw from deep within the Flow of Aria to channel the pure Earth elemental energy of Mount Heroic to tower over your enemies. Heroes from across the ages have looked up to Mt Heroic as a symbol of strength.

Northern Winds

To fight against the Ollin is to fight against nature itself. Call upon the chilling power of the Northern Winds to freeze your enemies in their tracks.