Katsu

The Wanderer

Combo

Combo is a keyword found on many Ninja attack action cards. If Katsu has managed to sequence his attacks correctly, the combo is enabled and each attack will gain an effect and power buff. When the first attack action card hits, utilize Katsu’s hero ability to fill the missing gap in the combo chain!

Katsu, the Wanderer
Katsu, the Wanderer
Surging Strike
Surging Strike
Descendent Gustwave
Descendent Gustwave
Bonds of Ancestry
Bonds of Ancestry

The combo mechanic only works when the cards are played in sequence one after another on the same combat chain. Make sure you don’t break up your combo sequence with attacks that aren’t part of the combo, such as attacking with your weapons mid-combo, or playing/activating a non-attack action mid-combo, which would close the combat chain.

Harmonized Kodachi
Harmonized Kodachi
Blossom of Spring
Blossom of Spring
Nimblism
Nimblism

Go Again

Go again is a keyword found on many cards in Flesh and Blood, but no class utilizes it as well as the Ninja.

Masters of agility, Ninjas use go again to make defending though, as the opponent is left guessing what attack may be coming next on the combat chain.

Attacking multiple times allows you to push damage through the opponent's defenses by going ‘wide’. If the opponent wants to defend all the attacks a Ninja throws at them, they will have very few cards left in hand to mount a counter-attack on their own turn.

Like the Wind

Katu’s attacks are nimble and small, but don’t let size deceive you. Having 0 cost cards in Katsu’s deck allows him to turn on Harmonized Kodachi’s go again effect and utilize his hero ability, finding the missing pieces to complete his combo chains. When your attack action card hits, a 0 cost card in your hand becomes any combo card in your deck!

Be Like Water
Be Like Water
Recoil
Recoil
Flic Flak
Flic Flak
Harmonized Kodachi
Harmonized Kodachi

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