Team Limited formats in Flesh and Blood are a great way to experience the game with friends and test your collaborative skills. In these events, teams of players share a limited pool of cards and then build their respective decks to compete against other teams. Working together to maximize the potential of the shared card pool, communicating strategies, and supporting each other during matches can make for an exciting and rewarding gameplay experience. So rally your friends and join the fun of Team Limited events in Flesh and Blood!
Team Constructed is typically based on Sealed Deck format, but may be any limited format.
- Each team has three players (A, B, C)
- Each player on a team must play as a different hero
- Players register decks from their team’s limited card-pool
- A team wins a round if they win the most matches in the round.
Card-Pool Construction Rules
In Team Limited, each team opens their booster packs (or drafts their card-pool etc.), and registers their card-pool based on the limited format being played. Players on the same team may not register the same hero. Players may use different heroes even if they have the same first name (e.g. Player A can play as Bravo, Showstopper, and Player B can play as Bravo, Star of the Show). Card-pools are registered per player, and the cards can not be exchanged between team members after they have been registered.
For Team Sealed it is recommended that each team is given 8 packs from the same core set.
A team comprises three members. During registration, each member of the team is assigned a player position within the team: A, B, and C. Players may not swap their position in the team after registration. During the tournament, when two teams are paired in a round, each player plays a match against the player in the opposing team with the same player position (e.g. Player A from each team plays a game against each other, and the same with Players B and C).
Members of the same team may communicate freely with each other during the match; however, the player seated for their game has the final say on decisions, and moves any of the game pieces, in their own game. Note-taking and slow-play policies still apply. Players are not penalized for providing strategic outside assistance when talking to their teammates in a game they’re not otherwise involved in but can be penalized for taking notes that are prohibited under the policy. Players must still play at a reasonable pace, even if they’re in discussion with team members; the player of a game is responsible for ensuring that they proceed with the game at a reasonable pace.
If a team member gains private information from an opposing player's game, or if a team member leaves the match area, they are prohibited from communicating with their teammates in any capacity for the remainder of that match, as if they were a typical spectator.
The first team to win two games wins the match. If a team wins the match and a game is still in progress, the result of the match must be recorded and neither player in the remaining game is required to continue playing (they may resign or just intentionally draw). If the round ends, the current games are completed, and neither team has two game wins, the team with the most games won is the winner of the match, otherwise, the match is a draw.
If a member of a team is unable to play (e.g. being dropped or disqualified from the tournament), the player is considered to have forfeited their game. If two members of a team are unable to play, the team forfeits their match and should be dropped from the tournament.
The tournament structure is based on the limited format being played.
This document was last updated on 21 April, 2023