Team constructed is a collaborative way to play Flesh and Blood. It is a great way to team up with your friends to compete against other groups of players.
Quickstart
Team Constructed follows the rules for Blitz or Classic Constructed, with exceptions for the composition and communication of teams.
Team Blitz
- 40 card deck
- 11 inventory slots (weapons and equipment)
- 1 young hero card
- Up to 2 copies of each unique card allowed
- Follows the Blitz card legality policy
- 30 minutes per round, best of 1 game
Team Classic
- 80 card maximum deck (weapons/equipment and cards in deck)
- 1 hero card
- Up to 3 copies of each unique card are allowed
- Classic Constructed card legality policy
- 50 minutes per round, best of 1 game
Team Composition
A team for Team Constructed consists of three members. Each player must play using a unique hero card; no two team members can play as the same hero. Hero cards with different names are considered unique to one another (e.g. Bravo, Showstopper and Bravo, Star of the Show are unique). If a player is dropped or disqualified from a tournament, the entire team is dropped or disqualified from the tournament.
During the tournament registration, each member of the team is assigned a player position within the team: Player A, Player B, and Player C. During the tournament, when two teams are paired in a round, each player plays a match against the player in the opposing team with the same player position. For example, the Player A from each team plays a match against each other. The first team to win two matches wins the round. If a game is still in progress, neither player is required to continue playing and may resign. If the round ends, the current games are completed, and neither team has two match wins, the team with the most games won is the winner of the round, otherwise, the round is a draw.
Team Communication
Members of the same team may communicate freely with each other during matches; however, the player seated for the match has the final say with decisions about their game. The note-taking and slow-play policies still apply. Players are not penalized for providing strategic outside assistance when talking to their teammates in a game they’re not otherwise involved in but can be penalized for taking notes that are prohibited under the policy. Players must still play at a reasonable pace, even if they’re in discussion with team members; the player of a match is responsible for ensuring that their decisions within the game are made in a reasonable amount of time.
If a team member gains private information from an opposing player's game, or if a team member leaves the match area, they are prohibited from communicating with their teammates in any capacity for the remainder of that match.