The roar of the crowd… the taste of blood… the crunch of bone beneath your heel… Make them tremble with fear, as you stake your claim upon the battlefield. Only the strongest will survive, and reap the sweet rewards of victory. When the tide turns against you, call upon your allies, for there will be glory enough for all.
Welcome to the Ultimate Pit Fight…
Ultimate Pit Fight (UPF) is a casual format for Flesh and Blood, based on the following 3 foundations:
- It's multiplayer
- All FAB cards can be played
- It's social. Politics, intrigue, backstabbery, alliances, and laughter encouraged!
The following are the suggested rules for UPF, but ultimately it's up to you and your play group to determine how you want to play UPF. We encourage playgroups to shape the UPF rules to their own liking. (“No Yorick this week, thank you!”)
UPF uses Blitz deck construction rules, with the only difference being the inclusion of special non-retail promos.
- Young heroes and adjudicator heroes only.
- 11 card inventory (weapons and equipment).
- 40 card deck.
- Up to 2 copies of each unique card.
- Every official Flesh and Blood card is legal, including special promo cards like Go Bananas and Taylor.
Just as with regular FAB, a deck may only contain generic cards and cards with the same class and/or talent as your hero card.
All Flesh and Blood cards are legal for multi-player format. (This includes special promos such as Go Bananas)
Structure & Rules
It's easy to get started with UPF!
- You may only attack players to your immediate left or right
- You may only target heroes to your immediate left or right
- You can only defend yourself
- A combat chain targets a single player. If the attacking player wants to split their attacks between multiple opponents, they must close the current combat chain, and then open a new combat chain targeting the other player they wish to attack. (eg. A player cannot play Head Jab, targeting opponent A, and then Open the Center, targeting opponent B, on the same combat chain. They would need to close Head Jab's combat chain, and then open a new combat chain with Open the Center targeting opponent B)
All other rules are the same as in regular FAB, including the first turn of the game rule. (All players draw cards up to their hero's intellect at the end of the first turn).
Start of Game Procedure
- Players come to the table with a 40 card deck
- Players reveal their hero card
- Players select the equipment and weapon(s) from their inventory they will use for the game
- Randomly determine which player starts
- All players draw cards up to their hero’s intellect, and turns proceed around the table clockwise
End of Game Procedure
Not applicable. Play until one hero is left standing!
Frequently Asked Questions
How does "Intimidate" work in Ultimate Pit Fight?
Intimidate - A brute mechanic that showcases how frightening a brute is to its enemies. Intimidate removes a random card from a hero's hand making it more difficult to defend. (Target hero banishes face down a random card from their hand. At the beginning of the end phase, return all cards banished this way to their owners hand.)
In UPF mode, Intimidate allows you to target any Hero you could normally target.
When can "Instant" cards be played?
Instant - Instant cards are powerful because they offer flexibility. They don’t require an action point to play.
In UPF mode, Instant cards can be played during any player's action phase, and they can be played in response to other cards and effects.
How do conditional effects that trigger based on "your opponent", like Scar for a Scar, work?
In UPF, all other players are considered collectively "the opponent".
Using Scar for a Scar as an example, it would gain go again when you have less life than any other player, not just the one you are attacking with Scar for a Scar.
Can I use Go Bananas to search for and play a card that is a different class than my hero?
Yep, go bananas with that!
This document was last updated on the April 12, 2022.