Whether you're new to Flesh and Blood or a seasoned player looking for a relaxed gaming experience, the Commoner format has you covered. With a low barrier to entry and a focus on social play, Commoner is an ideal format for players of all levels. Build your deck using common and rare cards, then dive into the game's rich world of strategy and excitement. With its welcoming atmosphere and emphasis on fun, Commoner is the perfect way to experience Flesh and Blood with friends.
The following only covers the basics and recommendations for Commoner. Please refer to the Tournament Rules and Policy for more complete details on running a Commoner tournament.
Commoner is based on the Blitz format, but with additional restrictions.
- 1 young hero card (common or rare)
- 51 card-pool
- 11 weapons and equipment (common or rare)
- 40 cards in the deck (only common)
- Start with exactly 40 cards in the deck
- Up to 2 copies of each unique card
- 30 minutes per round, first to 1
Card-Pool Construction Rules
In Commoner, each player registers their young hero card and 51 cards that make up their card-pool. The card-pool includes 11 weapons and equipment (of common or rare), and exactly 40 cards (only common) that will start in the player’s deck.
A card is considered a common card if it has ever been printed with the common-rarity or token-rarity. (e.g. Lunging Press was printed as a common rarity in the Katsu Hero Deck, so it is considered a common card despite also being printed as a rare rarity in Crucible of War)
A card is considered a rare card if it has ever been printed with the rare-rarity and is not a common card.
A card can only be included in a Player’s card-pool if the card’s class/talents are a subset of the hero’s class/talents (e.g. a Light talent card can only be included in a card-pool if the hero has a Light talent). Generic cards can be included in any card-pool.
A card-pool may contain up to 2 copies of each unique card. A card is unique if it has a different name AND pitch value from another card. (e.g. Sink Below (red) is unique compared to Sink Below (blue) because they have different pitch values)
These rules are subject to the effects of the hero or cards in the card-pool, which may allow or limit what cards can be included. (e.g. Heroes with “Essence” allow certain talented cards to be included, even if the hero doesn’t have the same talent. Cards with “Legendary” limit themselves to only 1 in the card-pool.)
For an up-to-date list of cards legal in Commoner please refer to the Card Legality Policy. If the tournament requires card-pool registration, you can find the official forms in Tournament Forms.
The following is the recommended structure for a Commoner tournament, which may be altered at the discretion of the Tournament Organizer.
- Matches: First to 1 win
- Round Time: 30 minutes
|Players||Swiss Rounds||Playoff (optional)|
Each game of a match follows the same procedure:
- Each player reveals their hero card.
- Choose a player at random, and then that player decides who will go first.
- Each player chooses the weapons and equipment they will use for this game (chosen from their 11 weapons and equipment).
- Each player shuffles and presents their 40-card deck to the opponent, who may shuffle and/or cut.
- Each player reveals the weapon(s) and equipment they have chosen for this game, draws cards up to their hero's intellect, and the first player begins the first turn of the game.
The match ends when one player has won the required number of games for the match (usually 1 game win).
If the round time expires, and a winner of the current game is yet to be determined, the turn player completes their turn and then 1 additional turn is played. At the conclusion of the additional turn, if a winner of the game has not been determined, the current game is a draw.
This document was last updated on 21 April, 2023