Commoner is a fun, low barrier to entry way to play Flesh and Blood. It's a great constructed format for social gaming. A typical game of Commoner lasts around 20 minutes.


  • 40 card deck (no more, no less) - can only include common cards
  • 11 inventory cards (weapons and equipment) - can include up to 2 rares and all other cards must be common
  • 1 young hero card - can be rare or common
  • Up to 2 copies of each unique card allowed
  • 30 minutes per round, best of 1

Deck Construction

A Commoner+ deck contains up to 52 cards, being:

  • 40 cards exactly that you will shuffle up to play the game with, containing only common cards.
  • Up to 11 inventory cards (weapons and equipment) that you will choose from during start-of-game procedure (see below). Your inventory can contain up to 2 rare cards and the rest must be common.
  • 1 young hero card, that can be a rare or common.

A deck may contain up to 2 copies of each unique card (including cards in your inventory). A card is unique if it has a different card name or pitch value from any other card. (e.g. Sink Below pitch {r} is unique from Sink Below pitch {r}{r}{r}. You can have up to 2 copies of each version of Sink Below in your deck.)

A deck may only contain generic cards and cards with the same class and/or talent as your hero card, and must also comply with the Commoner card legality policy for official play.

A card is considered a common card if it has ever been printed with the common rarity or token rarity. (e.g. Lunging Press was printed as a common rarity in the Katsu Hero Deck, so it is considered a common card despite also being printed as a rare rarity in Crucible of War)

A card is considered a rare card if it has ever been printed with the rare rarity and is not a common card.

Start of Game Procedure

  1. Both players reveal their hero card, then;
  2. A random method is used to determine who chooses to play first, then;
  3. Both players choose the equipment and weapons (chosen from their 11 card inventory) they will use for this game, then;
  4. Both players shuffle and present their 40 card deck to the opponent for final shuffle and/or cut.
  5. Both players reveal the weapon(s) and equipment they have chosen for this game, draw cards up to their hero's intellect, and begin the first turn of the game.