Booster Draft is a highly accessible way to play with endless replayability. Unlike constructed formats where you must pre-construct a deck, you simply show up at a Booster Draft event and craft a deck from cards you pick during the draft. No preparation required and a fun way to get new cards for your collection!
Flesh and Blood has been designed for an incredible Booster Draft experience. Commit to your favorite hero early or stay open to get a read on which heroes other players are fighting for? Questions like this and more will challenge and reward you in ways you'd never thought possible before!
The suggested number of players for a booster draft pod is 8. Each player requires 3 booster packs to draft.
Simultaneously, all players in the draft open 1 of their 3 packs and remove the token card from the pack. Players then choose (draft) 1 card from among the cards remaining in the pack and place it face down into a single pile in front of them. The cards remaining in the pack are then shuffled and passed to the player seated on their left. Players pick up the cards passed to them, and repeats this process until all cards in the pack have been drafted.
The second pack is drafted the same as above, with the exception that packs are passed to the player on the right after each card is drafted.
The third pack is drafted the same as the first pack (passing to the left).
While the drafting of cards is in progress, players may not look at the cards they have already drafted. Before the opening of both the second and third booster packs, there is a 1-minute review period where players may look at the cards they have drafted. At the conclusion of the review period, each player must place the cards they have drafted face down in a single pile in front of them.
Players keep the cards they draft.
Players construct a 30-card minimum deck (not including the hero card, weapon card(s), and equipment cards) from the cards they have drafted. Note - it’s during the start of game procedure that the exact 30 cards (minimum) are chosen. Typically, a player will change a small number of cards in their deck based on the hero they are about to play against.
If a player cannot construct a 30-card minimum deck from the cards they have drafted (usually because they drafted too many cards spread across multiple different classes), they add Cracked Baubles to their deck until the number of cards in their deck is at least 30. Cracked Baubles are plentifully available as token cards in booster packs.
A deck may only contain Generic cards and cards with the same class as your hero card.
The 3-card limit applicable to constructed formats does not apply to limited formats (sealed deck and booster draft). A booster draft deck may contain any number of copies of each unique card. For example, if you draft 5 copies of Scar for a Scar (1), you may include all 5 copies in your deck.
Deck Construction - Heroes and Weapons
Only young hero cards are legal for limited formats (sealed deck and booster draft).
Players may add young hero and weapon card(s) of their choice to their card pool during deck construction. Cards added this way are from a publicly available pool of young hero and weapon token cards provided by the tournament organizer, or by pooling the token cards opened from the booster packs between all players in the event. (Young hero and weapon token cards are plentifully available in booster packs.)
Recommended Tournament Structure
- Deck construction: 15 minutes
- Matches: Best of 1
- Round time: 30 minutes
- Number of rounds: 3
- Players play only other players within their pod. A tournament organizer can have multiple draft pods running simultaneously.
Start of Game Procedure
- Both players reveal their hero card, then;
- A random method is used to determine who chooses to play first, then;
- Both players choose the equipment, weapons, and 30-card minimum deck (chosen from the cards they have drafted) they will use for this game, then;
- Both players shuffle and present their deck to the opponent for final shuffle and/or cut.
- Both players reveal the weapon(s) and equipment they have chosen for this game, draw cards up to their hero's intellect, and begin the first turn of the game.
End of Match Procedure
When time is called in the round and a winner of the current game is yet to be determined, the turn player completes their turn, then 1 additional turn is played. At the conclusion of the additional turn, if a winner of the game has not been determined, the current game is a draw.
This document was last updated on the 23rd October 2019