Blitz

Blitz is a fun and fast way to play Flesh and Blood. It's the recommended constructed format for social gaming, and to pair with Play Anywhere. A typical game of Blitz lasts 10-15 minutes.

Quickstart

  • 40 card deck (no more, no less)
  • 11 inventory slots (weapons and equipment)
  • 1 young hero card

  • 2 copies of each unique card allowed
  • 30 minutes per round, best of 1

Deck Construction

A Blitz deck contains exactly 52 cards, being:

  • 40 cards you will shuffle up and start the game with in your deck zone.
  • 11 inventory cards (weapons and equipment) you will choose from during start of game procedure (see below).
  • 1 young hero card you play as!

A deck may contain up to 2 copies of each unique card. A card is unique if it has a different card name or pitch value from any other card. (e.g. Sink Below pitch {r} is unique from Sink Below pitch {r}{r}{r}. You can have up to 2 copies of each version of Sink Below in your deck.)

A deck may only contain Generic cards and cards with the same class as your hero card. A deck must also comply with the Blitz card legality policy for official play.

Recommended Tournament Structure

  • Matches: Best of 1
  • Round Time: 30 minutes

Number of rounds:

Players Swiss Rounds Playoff*
2 1 None
3-4 2 None
5-8 3 None
9-16 4 Top 4
17-32 5 Top 8
33-64 6 Top 8
... ... Top 8

*Playoff is optional and at the tournament organizer’s discretion.

The recommended number of rounds are a recommendation only. The tournament organizer may change the number of rounds at their discretion. If they do, this should be announced before the start of round 1.

Start of Game Procedure

  1. Both players reveal their hero card, then;
  2. A random method is used to determine who chooses to play first, then;
  3. Both players choose the equipment and weapons (chosen from their 11 card inventory) they will use for this game, then;
  4. Both players shuffle and present their 40 card deck to the opponent for final shuffle and/or cut.
  5. Both players reveal the weapon(s) and equipment they have chosen for this game, draw cards up to their hero's intellect, and begin the first turn of the game.

End of Match Procedure

When time is called in the round and a winner of the current game is yet to be determined, the turn player completes their turn, then 3 additional turns (in total between both players) are played. At the conclusion of the additional turns, if the winner of the game has not been determined, the current game is a draw.

End of Match Procedure - Single Elimination Rounds

If the match being played is during an elimination round of the tournament, and a winner of the current game has not been determined at the conclusion of additional turns, then;

  1. If a player has won more completed games in the match than the opponent, that player is declared the winner of the match (applicable only if the match is not best of 1).
  2. If the number of completed games in the match is tied, the hero with the highest life total is declared the winner of the match. If life totals are tied, the game will continue until one hero has a higher life total, at which point the hero with the highest life total is immediately declared the winner of the match.

If a single elimination match is tied after the completion of additional turns, or time in the round has been called before the first turn of a game has begun and no player has more game wins in the match than another player, then players will start a new game with 4 turns total (2 turns per player). At the end of the fourth turn, the hero with the highest life total is declared the winner of the match. If life totals are tied, the game will continue until one hero has a higher life total, at which point the hero with the highest life total is immediately declared the winner of the match. (applicable only if the match is not best of 1).