Heroes & Villains
Upcoming Tournaments
The Hunted Pre-release
Mon 27th Jan, 7:30 PM Sealed Deck
117 Russell Pkwy f, Warner Robins, GA 31088, USA
An oath of loyalty that extends beyond the grave, entangled in a web of deceit where chaos breeds. Are you the hunter... or the hunted?
The Hunted calls players to take up the mantle of two vengeful Dracai - high ranking officers in the loyalist army. With their Emperor slain, they ride out across the fiery plains of Volcor to bring the killers to justice.
If only it were that simple...
Every closed door harbors a menacing secret, skittering through the darkness, darting in and out of view, knives glinting in the dead of night. A web of danger lies in wait for the approaching Draconic forces.
The Hunted features heroes across Ninja, Warrior, and Assassin classes, exceptional Sealed Deck and Booster Draft play with lots and lots of stabbing, and a collection of breathtaking Marvels unlike anything you've ever seen!
Sealed Deck
The following only covers the basics and recommendations for Sealed Deck. Please refer to the Tournament Rules and Policy for more complete details on running a Sealed Deck tournament.
Quickstart
Each player opens 6 boosters (~90 cards, depending on the set)
1 young hero card from the set
Start with a minimum of 30 cards in the deck
Any amount of each unique card
35 minutes per round, first to 1
Card-Pool Construction Rules
In Sealed Deck, each player opens 6 booster packs of a core set, removes the last 1 or 2 cards from the pack (the token-slot cards), and registers any young hero card from the set and the cards that they open from their packs. A player’s card-pool includes every card that they’ve opened from their packs and any number of token-rarity cards from the set. Any non-token card removed from the token-slot of a booster is not legal to include in a player's card-pool, including expansion-slot, cold-foil, extended-art, legendary, fabled, and non-young-hero cards (depending on the set being used for sealed).
Token-rarity cards include weapons for each hero, and Cracked Baubles, but may also include equipment (e.g. Proto Base set) and/or other deck-cards (e.g. Phoenix Flame). If a player cannot construct a 30-card minimum deck from the cards they have opened, they add Cracked Baubles to their deck until the number of cards in their deck is at least 30. Token-rarity cards are typically pooled together after opening packs so players can use the cards they need for their card-pools.
A player can only start the game with a card from their card-pool if the card’s class/talents are a subset of the hero’s class/talents (e.g. a Light talent card can only be included if the hero has a Light talent). Generic cards can be used with any hero.
A card-pool can contain any amount of each unique card (e.g. If you open 6 red Sink Below from your boosters, you can play with all 6 in your deck).
These rules are subject to the effects of the hero or cards in the card-pool, which may allow or limit what cards can be included. (e.g. Heroes with “Essence” allow certain talented cards to be included, even if the hero doesn’t have the same talent).
The Legendary keyword only applies to constructed format decks (Classic Constructed, Blitz, Commoner, etc), so if your sealed card-pool contains multiple copies of the same card with the Legendary keyword, you are allowed to play all of them.
Some specific sets include a Macro. Each player starts the game with the designated Macro in the arena, just like they would with their hero and weapon(s). The Macro does not contribute to the player's deck size, inventory, or card-pool.
Some specific sets have additional rules regarding how Sealed Deck is played:
The Hunted
Players open EIGHT packs instead of the usual six
Decks must be exactly 30 cards. No more, no less.
Each player starts with a Sanctuary of Aria in the arena.
Tournament Structure
The following is the recommended structure for a Sealed Deck tournament, which may be altered at the discretion of the Tournament Organizer.
Matches: First to 1 win
Deck Construction: 30 minutes
Round Time: 35 minutes
*Playoff is typically done with a booster draft format.
Start-of-Game Procedure
Each game of a match follows the same procedure:
Each player reveals their hero card.
Choose a player at random, and then that player decides who will go first.
Each player chooses the equipment, weapons, and 30-card minimum deck they will use for this game (chosen from their card-pool).
Each player shuffles and presents their deck to the opponent, who may shuffle and/or cut.
Each player reveals the weapon(s) and equipment they have chosen for this game, draws cards up to their hero's intellect, and the first player begins the first turn of the game.
End-of-Match Procedure
The match ends when one player has won the required number of games for the match (usually 1 game win).
If the round time expires, and a winner of the current game is yet to be determined, the turn player completes their turn and then 1 additional turn is played. At the conclusion of the additional turn, if a winner of the game has not been determined, the current game is a draw.
Armory Event
Mon 16th Dec, 7:30 PM Blitz
117 Russell Pkwy f, Warner Robins, GA 31088, USA
JOIN US AT HEROES & VILLAINS FOR FLESH & BLOOD BLITZ!
Experience the adrenaline-pumping action of Flesh and Blood like never before with Blitz. This fast-paced format offers a thrilling gameplay experience with fewer cards and less starting life than Classic Constructed. Perfect for players who crave instant engagement and love quick, intense matches, Blitz is the ultimate way to dive straight into the heart of the action and emerge victorious.
The following only covers the basics and recommendations for Blitz. Please refer to the Tournament Rules and Policy for more complete details on running a Blitz tournament.
Quickstart
1 young hero card
52 card-pool (includes weapons, equipment, etc., and cards in the deck)
Start with exactly 40 cards in the deck
Up to 2 copies of each unique card
35 minutes per round, first to 1
Card-Pool Construction Rules
In Blitz, each player registers their young hero card and 52 cards that make up their card-pool. The card-pool includes arena-cards (weapons, equipment, etc.), and deck-cards that will start in the player’s deck.
A card can only be included in a Player’s card-pool if the card’s class/talents are a subset of the hero’s class/talents (e.g. a Light talent card can only be included in a card-pool if the hero has a Light talent). Generic cards can be included in any card-pool.
A card-pool may contain up to 2 copies of each unique card. A card is unique if it has a different name AND pitch value from another card. (e.g. Sink Below (red) is unique compared to Sink Below (blue) because they have different pitch values)
These rules are subject to the effects of the hero or cards in the card-pool, which may allow or limit what cards can be included. (e.g. Heroes with “Essence” allow certain talented cards to be included, even if the hero doesn’t have the same talent. Cards with “Legendary” limit themselves to only 1 in the card-pool.)
For an up-to-date list of cards legal in Blitz please refer to the Card Legality Policy. If the tournament requires card-pool registration, you can find the official forms in Tournament Forms.
Tournament Structure
The following is the recommended structure for a Blitz tournament, which may be altered at the discretion of the Tournament Organizer.
Matches: First to 1 win
Round Time: 35 minutes
Start-of-Game Procedure
Each game of a match follows the same procedure:
Each player reveals their hero card.
Choose a player at random, and then that player decides who will go first.
Each player chooses the equipment, weapons, and 40-card deck they will use for this game (chosen from their 52 card-pool).
Each player shuffles and presents their deck to the opponent, who may shuffle and/or cut.
Each player reveals the weapon(s) and equipment they have chosen for this game, draws cards up to their hero's intellect, and the first player begins the first turn of the game.
End-of-Match Procedure
The match ends when one player has won the required number of games for the match (usually 1 game win).
If the round time expires, and a winner of the current game is yet to be determined, the turn player completes their turn and then 1 additional turn is played. At the conclusion of the additional turn, if a winner of the game has not been determined, the current game is a draw.
Each participant will receive one (1) Rosetta Pack for participation. Each win will grant one (1) extra pack. Winner will receive one (1) extra Rosetta pack, a Holiday-Themed playmat, as well as prize support featured in the December Armory Kit.
Toy Drive Information:
Toys must be new, in box.
One toy donated will get you entry into the event. If you would like to participate in the event, but cannot bring a toy, a donation of $15 can be made instead.
Any toys donated, or any $15 donation made, past the first one will give you entries into a drawing for additional prize support.