Ira

Scarlet Revenger

Ira was born in the idyllic Valley of Blossoms, the youngest child of the leader of the Ikaru Clan. Raised in a loving family, she was a mischievous and free-spirited child, often dragging her brothers into trouble as they struggled to keep an eye on their unruly younger sister. One night, a swarm of grotesque creatures descended upon their village, resulting in the massacre of her family and most of her clan.

Consumed by the need for vengeance, Ira founded the Crimson Haze Rebels, a vigilante group of survivors and sympathisers from across Misteria. Once a playful child, Ira has transformed into a hardened and ruthless warrior, loyal only to her fellow Rebels, and relentless in her quest for retribution.

Hero Highlights

Relentless Retribution

On a mission to avenge the ransacking of her ancestral village, Ira relentlessly pursues those who may lead her to the culprits. Punish those who stand in the way of the truth with a torrent of go again attacks and devastating chain-enders.

Walk the Path of Vengeance

Ira, Scarlet Revenger

The history of Ikaru is smeared with blood. Its blossoms torn and scattered to the winds. A house wiped from the memory of Misteria. But we are the Crimson Haze. And we remember.

Ira, Scarlet Revenger

イカルの歴史は血で染められた。 花は引き裂かれ、風に舞い散り散りに。 一族はミステリアの記憶から抹消された。 しかし、我々は真紅の霞だ。 忘れるな。

Ira, Crimson Haze

The leader of the Crimson Haze, Ira is an unforgiving force on the battlefield. Always try to attack twice each turn, using Edge of Autumn as the first attack, to make the most of Ira's hero effect.

Edge of Autumn

The ancestral sword of Ikaru clan, Edge of Autumn is rumored to wilt the life essence of those who wield it. What is Ira hiding under the runic bandages?

Whirling Mist Blossom

Ira learned the dance of the mist blossom from Mistress Ikaru and now deploys it has her signature move. Look to pair this up with Lunging Press at chain link 2 to push through the hit trigger and overwhelm the opponent with cards.

Scar for a Scar

Ira isn't afraid to trade blows if it will give her the position she needs to take the tempo of the fight. Scar, Edge, Flying Kick is the go to sequence in the Ira welcome deck.

Flying Kick

The most powerful chain-ender in the Ira deck. Look to pair it up with Scar for a Scar or Head Jab so you can get to chain link 3 by pitching a single blue card.

Lunging Press

A sneaky combat trick, Lunging Press is at it's best pumping Whirling Mist Blossom to draw two cards.

Torrent of Tempo

Torrent of Tempo has the highest damage to cost output in the Ira welcome deck. Be mindful that if your opponent completely defends Torrent, you will not get to go again.

Salt the Wound

Ira isn't content with just beating those who deserve to be punished, she likes to make them hurt. Salt the Wound can deal a lot of damage at the end of a long combat chain or when on the back foot, look to defend then attack with Scar at chain link 1 and Salt at chain link 2 for the most damage you can do with only 2 cards.

Bittering Thorns

Play Bittering Thorns at chain link 2 to make it's power the magic number 4, requiring the opponent to defend with more than 1 card to prevent the hit effect.

Springboard Somersault

Springboard Sumersault is key to avoiding the power plays an opponent will try to throw at you. Springboard Somersault is best used to defend from arsenal, the only card in the Ira welcome deck which can!