Arcane Rising does not have ready to play hero decks, however our booster boxes are a great way to build easy to play decks for each hero with lots of cards left over for iterations.
Below are our suggested hero decks with light gameplay strategies and suggestions for cards you can use to improve the deck including Welcome to Rathe cards if you have access to them!
These decks are designed to play against each other, but with some tuning it can battle any class!
Dash Teklo
Hero / Weapon / Equipment
- 1 x Dash
- 1 x Teklo Plasma Pistol
- 1 x Achilles Accelerator
- 1 x Bracers of Belief
- 1 x Nullrune Hood
- 1 x Nullrune Robe
Pitch 1
- 3 x Pedal to the Metal (1)
- 3 x Over Loop (1)
- 3 x Zero to Sixty (1)
- 3 x Zipper Hit (1)
- 3 x Back Alley Breakline (1)
- 3 x Push the Point (1)
- 3 x Pour the Mold (1)
- 3 x Locked and Loaded (1)
- 1 x Convection Amplifier (1)
- 3 x Hyper Driver (1)
Pitch 2
- 3 x Over Loop (2)
- 3 x Throttle (2)
- 3 x Zero to Sixty (2)
- 1 x Aether Sink (2)
- 3 x Dissipation Shield (2)
Pitch 3
- 3 x Pedal to the Metal (3)
- 3 x Throttle (3)
- 3 x Zipper Hit (3)
- 3 x Back Alley Breakline (3)
- 3 x Locked and Loaded (3)
- 1 x Cognition Nodes (3)
- 3 x Optekal Monocle (3)
You can also view Dash's decklist here.
Strategy
Dash aims to play multiple cards a turn, ending with a pistol attack or an item. The boost mechanic allows us to attack with go again. To ensure we can attack multiple times, there is a variety of items that help us generate resources, ensure the top card of the deck is what we want to boost away or defensive items that let us Defend less with our hand.
Advantages: Multiple actions per turn. Fast and lots of pressure.
Disadvantages: Can run out of cards in a deck.
Higher rarity cards to add to your deck:
WTR cards to add to your deck:
Azalea, Ace in the Hole
Hero / Weapon / Equipment
- 1 x Azalea, Ace in the Hole
- 1 x Death Dealer1 x Bull's Eye Bracers
- 1 x Talismanic Lens
- 1 x Nullrune Robe
- 1 x Nullrune Boots
Pitch 1
- 3 x Head Shot (1)
- 3 x Hamstring Shot (1)
- 3 x Salvage Shot (1)
- 3 x Searing Shot (1)
- 3 x Ravenous Rabble (1)
- 3 x Take Cover (1)
- 3 x Take Aim (1)
- 3 x Plunder Run (1)
- 3 x Come to Fight (1)
- 3 x Force Sight (1)
Pitch 2
- 3 x Ridge Rider Shot (2)
- 3 x Salvage Shot (2)
- 3 x Sic 'Em Shot (2)
- 3 x Ravenous Rabble (2)
- 3 x Come to Fight (2)
Pitch 3
- 3 x Head Shot (3)
- 3 x Hamstring Shot (3)
- 3 x Ridge Rider Shot (3)
- 3 x Searing Shot (3)
- 3 x Sic 'Em Shot (3)
You can also view Azalea's decklist here.
Strategy
Azalea aims to fire one big arrow. Having cards that cause your next attack to be bigger, this pairs perfectly with Azalea’s hero ability of giving the card domindate. Use opt to ensure that the top deck is the arrow you want and defeat your opponent with a single arrow.
Advantages: Defends well. Only needs 2 or 3 card hands to still attack.
Disadvantages: Defense Reactions stop the big attacks. Can’t do much with 1 card hands.
Higher rarity cards to add to your deck:
WTR cards to add to your deck:
Viserai, Rune Blood
Hero / Weapon / Equipment
- 1 x Viserai
- 1 x Nebula Blade
- 1 x Crown of Dichotomy
- 1 x Vest of the First Fist
- 1 x Nullrune Gloves
- 1 x Nullrune Boots
Pitch 1
- 3 x Spellblade Assault (1)
- 3 x Amplify the Arknight (1)
- 3 x Drawn to the Dark Dimension (1)
- 3 x Spellblade Strike (1)
- 3 x Vigor Rush (1)
- 3 x Reduce to Runechant (1)
- 3 x Oath of the Arknight (1)
- 3 x Bloodspill Invocation (1)
- 3 x Lead the Charge (1)
Pitch 2
- 3 x Amplify the Arknight (2)
- 3 x Bloodspill Invocation (2)
- 3 x Read the Runes (2)
- 3 x Come to Fight (2)
- 3 x Lead the Charge (2)
Pitch 3
- 3 x Drawn to the Dark Dimension (3)
- 3 x Rune Flash (3)
- 3 x Spellblade Strike (3)
- 3 x Oath of the Arknight (3)
- 3 x Read the Runes (3)
- 3 x Come to Fight (3)
You can also view Viserai's decklist here.
Strategy
Viserai pairs both attack actions with non-attack actions, mastering both melee and arcane damage. You can play both a fast pace or a slow, attacking aggressively every turn or building up runechants for a bigger turn. This deck utilizes strong non-attack actions to create runechants and increase the potential damage of attacks spread across both melee and arcane damage.
Advantages: Two forms of damage makes defending difficult.
Disadvantages: Consistency. Sometimes you draw attack actions without non-attack actions or vice versa.
Higher rarity cards to add to your deck:
WTR cards to add to your deck:
Kano, Dracai of Aether
Hero / Weapon / Equipment
- 1 x Kano
- 1 x Crucible of Aetherweave
- 1 x Robe of Rapture
- 1 x Talismanic Lens
- 1 x Mage Master Boots
- 1 x Nullrune Gloves
Pitch 1
- 3 x Aether Spindle (1)
- 3 x Stir the Aetherwinds (1)
- 3 x Aether Flare (1)
- 3 x Reverberate (1)
- 3 x Scalding Rain (1)
- 3 x Zap (1)
- 3 x Voltic Bolt (1)
Pitch 2
Pitch 3
- 3 x Absorb Aether (3)
- 3 x Fate Foreseen (3)
- 3 x Aether Spindle (3)
- 3 x Aether Flare (3)
- 3 x Index (3)
- 3 x Reverberate (3)
- 3 x Scalding Rain (3)
- 3 x Zap (3)
- 3 x Whisper of the Oracle (3)
- 3 x Voltic Bolt (3)
You can also view Kano's decklist here.
Strategy
Kano uses arcane damage to defeat his opponents. You can use Kano’s hero ability during your opponent's turn when their defenses are down. Look to deal damage when your opponent has little or no cards in hand as it makes it near impossible for them to prevent all the damage. You can use modifiers such as Stir the Aetherwind to deal high amounts of damage that are difficult to prevent.
Advantages: High pitch power. Can operate at instant speed
Disadvantages: Defends poorly. Starts at lower life.