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Silver Age

Experience the adrenaline-pumping action of Flesh and Blood like never before with Silver Age (SAGE). This accessible, fast-paced format offers a thrilling gameplay experience with fewer cards and less starting life than Classic Constructed. Perfect for players who crave instant engagement and love quick, intense matches. Silver Age is the ultimate way to dive straight into the heart of the action and emerge victorious.

The following only covers the basics and recommendations for Silver Age. Please refer to the Tournament Rules and Policy for more complete details on running a Silver Age tournament.

Quickstart

  • 1 young hero card
  • 55 card-pool (includes weapons, equipment, and cards in the deck)
  • Only common, rare, and basic rarity cards (including hero cards)
  • Start with exactly 40 cards in the deck
  • Up to 2 copies of each unique card
  • 35 minutes per round, best of 1

Card-Pool Construction Rules

Each player registers their young hero card and 55 cards that make up their card-pool. The card-pool includes arena-cards (weapons and equipment), and deck-cards that will start in the player’s deck. All cards must be either common, rare, or basic rarity (formerly token rarity), including hero cards.

A card is considered common, rare, or basic rarity if it has ever been printed with that rarity. For example, Bravo, Flattering Showman was printed at rare rarity in the Bravo Demo Deck, so it is considered a rare card despite also being printed at Majestic rarity in Smash Palace.

A card can only be included in a player’s card-pool if the card’s class/talents are a subset of the hero’s class/talents (e.g. a Light talent card can only be included in a card-pool if the hero has a Light talent). Generic cards can be included in any card-pool.

A card-pool may contain up to 2 copies of each unique card. A card is unique if it has a different name AND color from another card (e.g. Snatch (red) is unique compared to Snatch (blue) because they have different colors).

These rules are subject to the effects of the hero or cards in the card-pool, which may allow or limit what cards can be included. (e.g. Heroes with “Essence” allow certain talented cards to be included, even if the hero doesn’t have the same talent. Cards with “Legendary” limit themselves to only 1 in the card-pool.)

For an up to date list of cards legal in Silver Age please refer to the Card Legality Policy. If the tournament requires card-pool registration, you can find the official forms in Tournament Forms.

Tournament Structure

The following is the recommended structure for a Silver Age tournament, which may be altered at the discretion of the Tournament Organizer.

  • Matches: Best of 1
  • Round Time: 35 minutes
PlayersSwiss RoundsPlayoff (optional)
3-42None
5-83None
9-164Top 4
17-325Top 8
33-646Top 8

Start-of-Game Procedure

Each game of a match follows the same procedure:

  1. Each player reveals their hero card.
  2. Choose a player at random, and then that player decides who will go first.
  3. Each player chooses the equipment, weapon(s), and 40-card deck they will use for this game (chosen from their 55 card-pool).
  4. Each player shuffles and presents their deck to the opponent, who may shuffle and/or cut.
  5. Each player reveals the weapon(s) and equipment they have chosen for this game, draws cards up to their hero’s intellect, and the first player begins the first turn of the game.

End-of-Match Procedure

The match ends when one player has won the required number of games for the match (usually 1 game win).

If the round time expires, and a winner of the current game is yet to be determined, the turn player completes their turn and then 1 additional turn is played. At the conclusion of the additional turn, if a winner of the game has not been determined, the current game is a draw.