Arcane Rising Hero Decks

30th Mar 2020

Arcane Rising does not have ready to play hero decks, however our booster boxes are a great way to build easy to play decks for each hero with lots of cards left over for iterations.

Below are our suggested hero decks with light gameplay strategies and suggestions for cards you can use to improve the deck including Welcome to Rathe cards if you have access to them!

These decks are designed to play against each other, but with some tuning it can battle any class!

Dash Teklo

Hero / Weapon / Equipment

Pitch 1

Pitch 2

Pitch 3

You can also view Dash's decklist here.

Strategy

Dash aims to play multiple cards a turn, ending with a pistol attack or an item. The boost mechanic allows us to attack with go again. To ensure we can attack multiple times, there is a variety of items that help us generate resources, ensure the top card of the deck is what we want to boost away or defensive items that let us Defend less with our hand.

Advantages: Multiple actions per turn. Fast and lots of pressure.
Disadvantages: Can run out of cards in a deck.

Higher rarity cards to add to your deck:

High Octane
High Octane
Maximum Velocity
Maximum Velocity
Teklo Core
Teklo Core
Spark of Genius
Spark of Genius

WTR cards to add to your deck:

Ironrot Helm
Ironrot Helm
Ironrot Plate
Ironrot Plate

Azalea, Ace in the Hole

Hero / Weapon / Equipment

Pitch 1

Pitch 2

Pitch 3

You can also view Azalea's decklist here.

Strategy

Azalea aims to fire one big arrow. Having cards that cause your next attack to be bigger, this pairs perfectly with Azalea’s hero ability of giving the card domindate. Use opt to ensure that the top deck is the arrow you want and defeat your opponent with a single arrow.

Advantages: Defends well. Only needs 2 or 3 card hands to still attack.
Disadvantages: Defense Reactions stop the big attacks. Can’t do much with 1 card hands.

Higher rarity cards to add to your deck:

Art of War
Art of War
Red in the Ledger
Red in the Ledger
Three of a Kind
Three of a Kind

WTR cards to add to your deck:

Nimblism
Nimblism
Snapdragon Scalers
Snapdragon Scalers
Ironrot Plate
Ironrot Plate

Viserai, Rune Blood

Hero / Weapon / Equipment

Pitch 1

Pitch 2

Pitch 3

You can also view Viserai's decklist here.

Strategy

Viserai pairs both attack actions with non-attack actions, mastering both melee and arcane damage. You can play both a fast pace or a slow, attacking aggressively every turn or building up runechants for a bigger turn. This deck utilizes strong non-attack actions to create runechants and increase the potential damage of attacks spread across both melee and arcane damage.

Advantages: Two forms of damage makes defending difficult.
Disadvantages: Consistency. Sometimes you draw attack actions without non-attack actions or vice versa.

Higher rarity cards to add to your deck:

Arknight Ascendancy
Arknight Ascendancy
Mordred Tide
Mordred Tide
Become the Arknight
Become the Arknight

WTR cards to add to your deck:

Ironrot Gauntlet
Ironrot Gauntlet
Ironrot Legs
Ironrot Legs
Sloggism
Sloggism

Kano, Dracai of Aether

Hero / Weapon / Equipment

Pitch 1

Pitch 2

Pitch 3

You can also view Kano's decklist here.

Strategy

Kano uses arcane damage to defeat his opponents. You can use Kano’s hero ability during your opponent's turn when their defenses are down. Look to deal damage when your opponent has little or no cards in hand as it makes it near impossible for them to prevent all the damage. You can use modifiers such as Stir the Aetherwind to deal high amounts of damage that are difficult to prevent.

Advantages: High pitch power. Can operate at instant speed
Disadvantages: Defends poorly. Starts at lower life.

Higher rarity cards to add to your deck:

Blazing Aether
Blazing Aether
Sonic Boom
Sonic Boom
Tome of Aetherwind
Tome of Aetherwind
Forked Lightning
Forked Lightning
Lesson in Lava
Lesson in Lava

WTR cards to add to your deck:

Ironrot Gauntlet
Ironrot Gauntlet
Energy Potion
Energy Potion